![]() It turned out that they had already filled that position, but they were in need of writing support. Daedalic had an open position for a game design intern, so I applied despite not having a finished degree yet. I had just switched universities and some in-between time for an internship, which I didn’t want to waste. Can you explain to us how you got the job?įrankly speaking, I just got lucky. You started out your career in the games industry as an Internship Writer for Daedalic Entertainment. These two crafts are not as separate from each other as they seem, although the exact balance of tasks has varied from job to job. And working on mobile games, my narrative design skills were a bonus on top of my game design duties, which turned me into the narrative advisor of the studio. While working on point-and-click adventures, most of the studio writers also designed the puzzles and game progression to tell their story. ![]() In my case, I just ended up in companies who hired me for this exact combination of skills. ![]() So it’s not unheard of to be a narrative designer and writer or a narrative designer and game designer (officially or unofficially). Not a lot of companies have dedicated narrative design positions, but all games could benefit from somebody with that skill set. Narrative design is the connective tissue between writing and game design, so it’s a cross-functional job by nature. Why have you decided to specify in two fields instead of just one? As both a Narrative Designer as well as a Game Designer, your tasks seem to include a vast field. Hi Valentina! You are the Studio Narrative Designer for King. Read more about Valentina in this interview: For this edition we talked to Valentina, Studio Narrative Designer at King. Womenize! Wednesday Weekly is our weekly series featuring inspirational women from games and tech.
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